OPERATION DICESTORM:

General Rules

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Orbotron Units

Orbotron Faction
Faction Specials
[not a unit]

Zegatron Configuration

[Active]

May be used by any base unit. Remove self and an adjacent allied base unit. Spawn a Zegatron in either ⬡.

Synchronized Cores

[Passive]

When ending your first turn each [Tactics phase], you may take a second turn immediately (not free).
"We strike as one"
Orbotron Base Unit
Vanguard
Move: 2
Bombard: 2✕D6

Resonating Strike

[Active]

Deal ✷2 damage to an adjacent enemy, +✷2 damage if an allied creature is adjacent to the target.

Resonance

[Passive]

When an allied creature ends their movement adjacent to an enemy the Vanguard is adjacent to, may deal ✷2 damage to the enemy.
"Strength in numbers"
Orbotron Base Unit
Sentinel
Move: 2
Bombard: 1✕D6

Force Field

[Active]

Spawn Force Fields on up to 3 adjacent ⬡s

Psionic Lens

[Bombard]

Upgrade up to 2 landed D6s to a D8 at the same value each

Force Field

[Stats]

1 HP; No turn token
Transient - Expires at the end of the tactical phase
"Planetery resonance at peak levels"
Orbotron Base Unit
Warp Core
Move: 1
Bombard: 1✕D6

Assisted Overdrive

[Active]

An adjacent allied unit may take its turn, if available immediately with +1 movement. Refresh its turn.

Omnicore

[Passive]

When destroyed☠, transforms into an Omnicore

Omnicore

[Stats]

HP; Receives turn token
Omnidrive [Active] - Any allied unit may take a free turn.
Omnipresent - Place outside the board. Cannot be destroyed
"Our will transcends our form"
Orbotron Titan
Zegatron
Move: 2
Bombard: [Prismatic Alignment]
6✕D20/2✕D12/10✕D6

Zegapunch

[Active]

Deal ✷3 damage to adjacent enemy, knocking target directly away by 2 ⬡s, +✷3 damage if the target cannot be knocked back fully.

Prismatic Alignment

[Bombard]

May launch 6✕D20 or 2✕D12 or 10✕D6

Phoenix Core

[Passive]

When destroyed☠, spawn a Zegaturret in this ⬡.

Zegaturret

[Stats]

6 HP; No turn token
Prismatic Alignment - May launch 6✕D20 or 2✕D12 or 10✕D6
"This isn't even our final form"
Orbotron Faction
Orbotron Notes
[not a unit]

Synergy and Precision

The Orbotrons are a synergestic and surgical faction. They are far more powerful together than individually, and shine in bombardment.

Strategy

  • Orbotron units perform exponentially better when they are supported. Try to keep your units within reach of each other
  • Different pairs of units (including two of the same) showcase strengths in different ways. Try to identify the strengths of your opponent's composition and optimize to counter it
  • Vanguards and Sentinels provide growing value each round they stay alive. Decisive aggressive tactics can be strong, but avoid too many risks with these units
  • Zegatron is incredibly powerful, but has the same hitpoints as any other unit. Be wary of spawning him in a vulnerable position
  • Hellspawn Units

    Hellspawn Faction
    Faction Specials
    [not a unit]

    Soul Release

    [Passive]

    When your base units are destroyed☠ they add indicated 💀 souls to the soul bank.

    Restless Spirits

    [Passive]

    When the soul bank has over 6 💀 souls, MUST trigger Dimensional Defenstration in the next [Bombard phase] until at fewer than 6 💀 souls.

    Dimensional Defenestration

    [Bombard]

    Pay 6 💀 souls to throw 1✕D12. Kill any pieces and prevent other spawns this round in this ⬡. After damage evaluation, spawn a Bal'Zan in this ⬡.
    "Chaos is freedom, freedom is chaos"
    Hellspawn Base Unit
    Cerberus Pup
    Move: 3
    Bombard: 2✕D6
    Souls: 2 💀

    Chompdown

    [Active]

    Deal ✷1, ✷2 or ✷3 damage to adjacent piece.

    Fetch

    [Passive]

    When using Chompdown may complete movement afterwards, pulling the target along the Cerberus Pup's path.
    "Yip! pant pant *scrunch* pant pant!"
    Hellspawn Base Unit
    Soul Keeper
    Move: 1
    Bombard: 1✕D8
    Souls: 2 💀

    Realm Distortion

    [Passive]

    When deploying, may treat ⬡s on either side of this unit as Deployment Zones.

    Life Pact

    [Active]

    Pay 3 HP or destroy☠ self. Gain 1 💀 soul.
    "Who left this hole in space-time here? Oh oops, it was me"
    Hellspawn Base Unit
    Tormented Puppet
    Move: 2
    Bombard: -
    Souls: [each] 1 💀

    Mass Produced

    [Passive]

    When completing deployment immediately spawn a Puppet in an adjacent ⬡.

    Explosion of Joy

    [Active]

    Destroy☠ self. Deal ✷2 damage to enemy pieces in adjacent ⬡s.

    Implosion of Sorrow

    [Bombard]

    Remove self (does not release 💀).
    Pull 1 landed die within 2 ⬡s towards self by 1 ⬡.
    "Hurglegurgle kekekeke!"
    Hellspawn Titan
    Bal'Zan
    Move: 2
    Bombard: -

    Chewy and Chompy

    [Passive]

    At the start of each [Tactics phase], spawn up to 2 Puppets in adjacent ⬡s.

    Toss Chewy

    [Active]

    Destroy☠ adjacent Puppet. Deal ✷2 damage to enemy pieces in a target ⬡ and surrounding ⬡s.
    "I brought playthings to share!"
    Hellspawn Faction
    Hellspawn Notes
    [not a unit]

    Mischief and Demons

    The Hellspawn are destructive in a reckless and mischievous fashion. With no regard to safety, they like to be up in their opponents' faces and annoy them till someone gets...obliterated.

    Strategy

  • The Hellspawn rely on aggression and map presence rather than on bombardment. Bombardment is viable, if you capitalize on Soul Keepers
  • Soul Release means some of a unit's value is in its death, making the long-term survival of individual units a lower priority than maximizing their effectiveness even if they die soon
  • If you are having trouble surviving heavy bombardment, consider deploying Puppets for Implosion of Sorrow to cover key units
  • Pay attention to 'Active Supply'. Sometimes it's beneficial to sacrifice a unit to secure initiative in the next round, especially since Puppets occupy twice the supply
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